Races associated with the Order faction include Human and Elves. Orcs and Undead belong to the Chaos faction and Mendels are neutral. Factions have no bearing on gameplay, since lore is basically nonexistent and there is no solid history in this game universe. All races can interact with each other in the same towns, cities, dungeons, etc. Players are only hostile to each other in world PvP zones and PvP arenas.
Each playable race has a race mastery, +1% bonus to one or two of their attributes, and varying starting stats. The differences in starting stats are so minimal it's rarely used as a deciding factor in creating a character.
For more information on playable race perks, see their main articles.
|Human||Traveler's Campfire||Hostile Investigator|
Increases the Experience you gain from killing monsters by 5%
|Elf||Nocturne of the Forest||Wild Talker|
Reduces the summoning time of all your mounts by 50%
|Orc||Edification of the Clan||Vigor Devourer|
Reduces the eating time of foods by 50%
|Mendel||Harvest of the Mendel Tree||Ground Digger|
Reduces the gathering time of minerals by 50%
|Undead||Sight of Pretender||Legacy Creator|
Reduces the crafting time of all your crafts by 50%
Humans begin the game in Arcadian Forest.
"Humans always look to the horizon. They chase power and want to change the world, whether for good or for ill. Their settlements are among the brightest lights in a dark and untamed world. Humans constantly seek to explore new lands." -- Character creation description
- Main article: Human
Elves begin the game in Arcadian Forest.
"An ancient race with strong ties to the forest, elves have a detached view of the world. They often have difficulty believing that events in the world have much importance to them, for they consider consequences in terms of centuries." -- Character creation description
- Main article: Elf
Orcs begin the game in Tanned Land.
"Orcs love close combat and plunge furiously into the thick of battle, giving no thought to retreat or surrender. People think they are savage, bloodthristy marauders, but pride and hero worship course deep in the blood beneath their green skin." -- Character creation description
- Main article: Orc
Undead begin the game in Tanned Land.
"The undead have journeyed to the end of the night. Some have found wisdom, and others only sorrow. A selfish and cunning race, they have all the time in the world to pursue their dreams... until they become nightmares." -- Character creation description
- Main article: Undead
Mendel players begin the game in Mendel Village.
"The Mendels are a lovely race who live in the Under Realm. Unlike their evil neighbors, Mendels are good people and are always eager to help others. Though most Mendels have never learned how to fight or use weapons, some have been "selected" to perform the duty of protecting the tribe or punishing evil. They are called "Chosen Ones"."
-- Character creation description
- Main article: Mendel
- Main article: Daisauros
The Daisauros people are the reptilian inhabitants of The Great Desert.
Saithions are an intelligent race of snake-like reptiles. It is possible that they are controlled by the Wyrgast (the High Council of dragons) and that there are other "rogue" pockets spread throughout Haradon.
The interactions between the player and this race is usually intense to say the least.
The origin of this race isn't known for sure, though playing through Swamp of Wyrms reveals that a lot of the Saithion population there comes from an underwater entrance near Port Verecy. Which leads to the speculation that they may be able to "breathe" underwater.
Goblins are a race of small, human-like creatures who cause trouble for NPCs in the early parts of the game. Most Goblins are enemies, but one peaceful Goblin lives in The Swamp of Wyrms at Port Verecy named Farekron.