"Elemental is a purely offensive Talent that can target foes at long range. Combined with certain spells, you can deal great damage against mid-range targets."
Tier Zero
Talent
Name
Prerequisites
Description
Elemental Master
Tier One
Talent
Name
Prerequisites
Description
amcıkNone
Releases a Shock Wave that deals 90 fire damage to enemies within 5 meters. (1/1)
Improved Fireball
None
Increases critical damage caused by your fireball by 50%. (5/5)
Blasting Flame
None
Increases critical chance of fire magic by 5%. (3/3)
Tier Two (required points in Skyfire tree: 5)
Talent
Name
Prerequisites
Description
Burnout
Shockwave (1/1)
Reduces the cooldown time of Shock Wave by 3 sec. (3/3)
Cyclone
None
Tosses an enemy into the air for 2 sec and interrupts all its actions. If target is burning, it will take an additional 150 fire damage. (1/1)
Fireflow
None
Increases your fire spell damage by 1%. (0/5)
Tier Three (required points in Skyfire tree: 15)
Talent
Name
Prerequisites
Description
Elemental Mastery
None
Increases your spell power by 1%. (0/5)
Elemental Release
Cyclone (1/1)
Your Cyclone will trigger the elemental power on your enemy. The Spell has an additional 100% chance for a critical hit on a burning enemy. Your Cyclone also freezers a chilled enemy for 3 sec. (3/3)
Fire Barrage
None
Targets in a cone in front of the caster take 80 to 105 fire damage and are knocked down.
Tier Four (required points in Skyfire tree: 20)
Talent
Name
Prerequisites
Description
Chain Lightning
Lightning bolt (1/1)
Your Lightning bolt can strike 1 additional enemy near your target. (0/3)
Lightning bolt
None
Summon a lightning bolt to strike your enemy. The spell deals 186 to 250 energy damage. (1/1)
Flame Charge
Fire Barrage
Anny critical damage caused by your fire spells will have a 100% chance to finish the cooldown of Fire Barrage. (5/5)
Tier Five (required points in Skyfire tree: 25)
Talent
Name
Prerequisites
Description
Wind Walker
None
You and any of your party members within 10 meters will get a buff that increases movement speed by 20% for 15 sec. (1/1)
Flaming Spirit
Flaming Phantom (3/3)
Reduces the cost of all your spells by 2%. (0/5)
Flaming Phantom
None
When your fireball causes a critical hit, there will be a flaming phantom around you. Increases your spell damage and critical chance by 10 sec. and can be stacked up to 3 times. (1/3)
Tier Six (required points in Skyfire tree: 30)
Talent
Name
Prerequisites
Description
Magic Wind Flow
Wind Walker
Increases the effective time of Wind Walker by 5 sec. (0/3)
Flame Storm
None
Summon a flame storm 10 meters in front of you. Deals 80-125 fire damage every sec. The caster must channel to maintain the spell. (0/1)
Skyfire
Flaming Spirit 5/5, Flame Storm: 1/1
Your Flame Storm has a 10% chance to blow the enemies up. Lasts 2 sec. (1/1)
Tier Seven (required points in Skyfire tree: 35)
Talent
Name
Prerequisites
Description
Lightning Fall
None
Teleport with lightning to an enemy, causing 240 to 305 energy damage and stunning the target for three sec. (1/1)
Flamming Mind
None
Any time your spells deal critical damage, there is a 5% chance your next spell will be instantly cast. (0/5)
Tier Eight (required points in Skyfire tree: 40)
Talent
Name
Prerequisites
Description
Elemental Finishing
Skyfire 3/3
Releases an elemental core that deals 767 to 840 fire damage, and also causes burning conditions. (1/1)
Permafrost[]
Permafrost is a defensive tree, useful for Solo-PvE and PvP.
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Tier One
Talent
Name
Prerequisites
Description
Improved Frostbolt
None
Your Frostbolt has a 15% chance to freeze the target for 3 sec. (5/5)
Shield Energy
None
Increases the damage absorbed by your shield spells by 30%. (3/3)
Frost Blast
None
Your frost power blasts out and deals 75 frost damage to enemies within 5 meter and slows them by 70% for 8 sec.
Tier Two
Talent
Name
Prerequisites
Description
Chill Brain
None
Increase the hit chance of all spells by 1%. (0/5)
Winter Sleep
None
The cold air forces an enemy target to sleep for 10 sec. Any damage will awaken the target.
Ice Burst
Frostblast
Your Frost Blast has a 20% chance to freeze the target for 3 sec. (0/3)
Tier Three
Talent
Name
Prerequisites
Description
Erudition
None
Increases your total wisdom by 1%.
Deep Sleep
Winter Sleep
Increase the effect time of Winter Sleep by 1 sec.
Rock Piercing
None
Summon a rock top pierce the target, deals 140-160 energy damage and causes knock down.
Tier Four
Talent
Name
Prerequisites
Description
Water Prison
None
Cage an enemy in a water bubble. The enemy cannot cast any spell and takes 20 damage every second for 8 seconds.
Earth Integrate
None
Increases your stamina by 1%.
Sharp Rock
Rock Piercing
Increases Rock Piercing's damage by 10% when the target is frozen or stunned. Also increases the critical chance of Rock Piercing by 5% (0/3)
Tier Five
Talent
Name
Prerequisites
Description
Condense
Water Prison
Increases the effect time of Water Prison by 1 sec.
Piercingly Cold
None
Increase your frost spell damage by 1%.
Stone Armor
None
Use the power of earth to protect yourself. Increases your armor by 1000 for 20 sec.
Tier Six
Talent
Name
Prerequisites
Description
Frost Walker
Permafrost
Decrease the cooldown time of Permafrost by 3 sec.
Permafrost
None
Infuses the power of frost into the land beneath you. Deals 100 damage every 2 sec. to enemies who enter the area and slows them by 80%. The spell lasts 20 sec.
Stone Spike
Stone Armor
Reflects 30% melee damage to the attacker when you have Stone Skin in Effect.
Tier Seven
Talent
Name
Prerequisites
Description
Gift of Earth
None
Reduces the cost of all your frost spells by 5%. (0/3)
Wrath of Frost
None
Increases the critical chance of your frost spells by 1%. (0/5)
Frozen Mind
None
When activated, this spell finishes the cool down of all your spells.
Tier Eight
Talent
Name
Prerequisites
Description
Ice Meteor
None
Summon ice to smash enemies. Deals 600-650 frost damage to the target and nearby enemies. Also slows them by 50% for 5 sec.