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A player's Attributes

Like most MMOs, your character's performance in O&C is partially based on his/her attributes. Adding points to the following attributes will have the given effects on your character's performance:


(This page is still under construction.)


  • Strength: Increases attack power. [1 Strength = 2 Melee Attack Power (1 Melee Attack Power for Ranger)]
  • Stamina: Increases max HP and HP regeneration rate. [1 Stamina = 10 HP and 2 HP/8s]
  • Armor: Armor points dictate how much damage is absorbed by your armor. (We are trying to figure out the armor to damage ratio, sit tight!)
  • Agility: Increases dodge and critical strike chance; increase ranged attack power. [1 Agility = .04% Dodge, .03% Critical Chance, 1 Ranged Attack Power (2 Ranged Attack Power, 1 Melee Attack Power for Ranger)]
  • Wisdom: Increases max mana points and mana regeneration rate. [1 Wisdom = 15 MP and 2 MP/8s]


Equipment "Equip" Attributes

  • Increase hit level by x - every 1 level increases your melee hit chance by 0.1%
  • Increase critical level by x - every 1 level increases your melee critical chance by 0.1%
  • Increase block level by x - every 1 level increases your block chance by 0.1%
  • Increase parry level by x - every 1 level increases your parry chance by 0.1%
  • Increase dodge level by x - every 1 level increases your dodge chance by 0.1%
  • Increase attack power by x - every 1 point increases your attack power by 1
  • increase spell power by x - every 1 point increases all spell effect, including healing by 0.1%
  • increase healing power by x - every 1 point increases healing power by 1 (0.1% total HP & restore)
  • increase poison spell power by x - every 1 point increases poison spell damage bonus by 1 (0.1%)
  • increase holy spell power by x - every 1 point increases holy spell damage bonus by 1 (0.1%)
  • Increase spell hit chance by x - every 1 point increases your spell hit chance by 0.1%
  • Increase spell critical chance by x - every 1 point increases your spell critical chance by 0.1%

Note: Critical damage does 200% normal damage


Basic stats for 70 lvl Mendel monk (material with some skill points used):Edit

  • Strength: 156
  • Stamina: 144 = 221HP/8s + 1440 HP
  • Agility: 161
  • Wisdom: 182 = 2.9% crit + 2730 MP
  • HP: 6236 + 1440 = 7676
  • MP: 4242 + 2730 = 6972
  • HP/8s: 47 + 174 = 221
  • MP/8s: 303
  • Spell Crit: 1% + 5%  or  
  • Spell Crit dmg is 150% of normal (noncrit) dmg + 50%  
  • The chance to hit an enemy at the same lvl is 95% - you need aditional 5% chance in hit rating (you can use +5%  ) + [some] more because some bosses are higher than level 60


Bonuses per point of stats (from eq or base):

  • Stamina: 1 point will give you
    • 1 stamina + 0,05  ;
    • 10 HP;
    • 1.205 HP/8s
  • Wisdom: 1 point will give you
    • 1 wisdom + 0,05  ;
    • 15 MP;
    • 0,0162% crit (need 61,6 wisdom for 1%);
    • (int)*0.9404+(int)^2*0.00221 MP/8s
      • note: formula needs to be changed - thats only rounded number; copy into google for calculate
      • the more wisdom you have the more regen you get per one point
  • Spell power: 1 point will give you
    • 1 spell power + 0,05 with  
  • Spell Hit rating: 1 point will give you
    • 0,1% Spell Hit chance
  • Spell Critical rating: 1 point will give you
    • 0,1% Spell Critical chance = 6,17 wisdom


Legend:

HP - Health Points; MP - Mana Points; HP/8s - HP regen; MP/8s - MP regen

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