# Attributes

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Like most MMOs, your character's performance in O&C is partially based on his/her

**attributes**. Adding points to the following attributes will have the given effects on your character's performance:

**(This page is still under construction.)**

**Strength:**Increases attack power. [1*Strength*= 2*Melee Attack Power*(1*Melee Attack Power*for Ranger)]

**Stamina:**Increases max HP and HP regeneration rate. [1*Stamina*= 10*HP and*2*HP*/8*s***]****Armor:**Armor points dictate how much damage is absorbed by your armor. (We are trying to figure out the armor to damage ratio, sit tight!)

**Agility:**Increases dodge and critical strike chance; increase ranged attack power. [1*Agility*= .04%*Dodge*, .03%*Critical Chance*, 1*Ranged Attack Power (*2*Ranged Attack Power*, 1*Melee Attack Power*for Ranger)]

**Wisdom:**Increases max mana points and mana regeneration rate. [1*Wisdom*= 15*MP*and 2*MP*/8*s*]

__Equipment "Equip" Attributes__

- Increase
**hit level**by x - every 1 level increases your**melee hit chance**by 0.1% - Increase
**critical level**by x - every 1 level increases your**melee critical chance**by 0.1% - Increase
**block level**by x - every 1 level increases your**block chance**by 0.1% - Increase
**parry level**by x - every 1 level increases your**parry chance**by 0.1% - Increase
**dodge level**by x - every 1 level increases your**dodge chance**by 0.1% - Increase
**attack power**by x - every 1 point increases your**attack power**by 1 - increase
**spell power**by x - every 1 point increases all**spell effect, including healing**by 0.1% - increase
**healing power**by x - every 1 point increases**healing power**by 1 (0.1% total HP & restore) - increase
**poison spell power**by x - every 1 point increases**poison spell damage bonus**by 1 (0.1%) - increase
**holy spell power**by x - every 1 point increases**holy spell damage bonus**by 1 (0.1%) - Increase
**spell hit chance**by x - every 1 point increases your**spell hit chance**by 0.1% - Increase
**spell critical chance**by x - every 1 point increases your**spell critical chance**by 0.1%

**Note: **Critical damage does 200% normal damage

**Basic stats for 70 lvl Mendel monk (material whit some skill points used):**Edit

- Strength: 156
- Stamina: 144 = 221HP/8s + 1440 HP
- Agility: 161
- Wisdom: 182 = 2.9% crit + 2730 MP
- HP: 6236 + 1440 = 7676
- MP: 4242 + 2730 = 6972
- HP/8s: 47 + 174 = 221
- MP/8s: 303
- Spell Crit: 1% + 5% or
- Spell Crit dmg is 150% of normal (noncrit) dmg + 50%
- The chance to hit an enemy at the same lvl is 95% - you need aditional 5% chance in hit rating (you can use +5% ) + [some] more because some bosses are higher than level 60

Bonuses per point of stats (from eq or base):

**Stamina**: 1 point will give you- 1
**stamina**+ 0,05 ; - 10
**HP**; - 1.205
**HP/8s**

- 1
**Wisdom**: 1 point will give you- 1
**wisdom**+ 0,05 ; - 15
**MP**; - 0,0162%
**crit**(need 61,6 wisdom for 1%); - (int)*0.9404+(int)^2*0.00221
**MP/8s**- note: formula needs to be changed - thats only rounded number; copy into google for calculate
- the more wisdom you have the more regen you get per one point

- 1
- Spell power: 1 point will give you
- 1 spell power + 0,05 with

- Spell Hit rating: 1 point will give you
- 0,1% Spell Hit chance

- Spell Critical rating: 1 point will give you
- 0,1% Spell Critical chance = 6,17 wisdom

Legend:

HP - Health Points; MP - Mana Points; HP/8s - HP regen; MP/8s - MP regen